Obviously we haven't, and the one thing that worked was just picking the person I liked the most (Nick), someone I could gel with. The internet is full of horror stories about amateur game dev teams falling apart. Naturally, I had no idea how to code, so I naïvely went onto Reddit and asked does anybody want to make a game. The indie game market was opening up and I wanted to ride the hype-train. This was only a year after Valve had introduced the Early Access system. I gave it a go and realised even an idiot like me could cobble something together that looked vaguely like a video game at home. Then in 2014, a friend told me about this "free" game engine named Unity. However, 3 years as a tester was enough to convince me I didn't want to work in the AAA games industry, so I moved on with my life, and Atomic Society stayed as a daydream. They didn’t of course, but they did give me a job as a tester instead. About 20 years ago, as a teenager, I pitched it to a British game developer, thinking that they would take ideas from a random person off the street. In a sense, Atomic Society has been decades in the making. I can't believe we've come to this point. The Beginner's Guide to Making a Video Game!
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